Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Wednesday, August 27, 2014

Amazon Gets All Twitchy


We have long argued about the logic of joining up the media dots. Some see this as merging the technology and using one technology architecture to deliver all services. Others see the services as remaining separate and simply offering a ‘one stop’ consumer umbrella, which collectively makes it difficult to compete with.

This week Amazon has acquired games streaming service Twitch for a cool $1 billion ($973 million). Twitch claims to be the fourth largest generator of peak load Internet traffic, which is greater than Hulu, Facebook and Amazon.  According to Twitch it has quickly become the go-to-platform for the fast growing video game-streaming market. In July they claimed some 55 million unique monthly viewers.

Amazon’s media offer now includes physical books, ebooks, singles, print on demand, rare and used books, audio books, lending and subscription services streamed music, CD music, downloaded music, film rental and streaming, games and game streaming much much more. When you recognise that these can all be offered under one subscription service, Prime, as either supplemental services or the main offer, the picture changes. Kids Free Time is the only service Amazon has collectively offered under one proposition and subscription, but it isn’t hard to see many more such offers. Prime also unlocks the world of Amazon’s marketplace, goods of all sizes and shapes and a growing digital offer and physical delivery service which has collection points, same day delivery and again much more.

So is about building a ‘one stop shop’ and owning the customer’s first point of choice and if Amazon hasn’t got it, then its marketplace probably has. This now begs the question of why we bother to search on other services and don’t just go to Amazon first every time. After all, we will be soon conditioned to believe that that’s where we will probably get the best deal on everything and anything. Amazon gets first crack at unlocking our purse and getting our money and if the sale goes elsewhere through marketplace then they still get a cut.

So what about media and content? We know Amazon wants to take out the middle man. It is also becoming a producer, publisher, commissioner and much more across many media forms and not just selling books, films, etc. Does it want to be the only one? That would not make sense and would be unrealistic, but it will go for the quick wins and importantly go to win the hearts and minds of the self-publishing and creative-direct route.

What we have is an omnivore, which in its habit is creating a compelling consumer and creator proposition which is hard to avoid. No one only reads books, watches films or plays games and fighting a beast gets harder when it’s not just about one offer. Importantly the sum of the parts is its strength and that is not just with consumers, but with its competitors. Competitors and providers who have only a slice of the offer, have just that, a slice. They have to do that not only better than Amazon, but better than the rest who are fighting for that space. Niche is fine and can be very profitable, but it is just niche and growth is limited.

If you want to grow outside of the niche you have to find others who can help replicate what Amazon is doing internally. That’s Amazon’s potential weakness in that it has brought its offer inside. The companies may well operate separately but they are owned by Amazon. To compete then someone has to collect the same, similar or others into a group that acts as one but who remain separate. There are many opportunities but often little or limited vision or appetite for co-operatives. 
  

To those who are searching for the synergy between Twitch and books and other media, forget it. The game is about creating a unique, compelling and universal offer and if it also provides some synergy then that’s a bonus.

Wednesday, May 20, 2009

Used Games Kiosks

Ars Technica gave us a fascinating insight into used games with a report ‘The facts behind the game-trade kiosks’. It tells of a new kiosk being deployed ePlay in 77 Wal-Mart NorthEast US stores and 200 other locations.

The gamer wanting to sell his game can get it valued on line or take it to the kiosk and scan it in. If the trade in price is ok the disc is inserted and the kiosk identifies its condition and authenticity and the seller’s id and the empty jewel case is inserted into the trade bin beside the kiosk. If the disc is not genuine or poor condition the kiosk spits it out and says it’s unacceptable.

If the disk is unidentifiable or does not match what the user stated, there will be a screen that advises the user that the disk did not match and the disk will be returned credit will be withheld. Recovered disc are then sent to their refurbishing and distribution centre.

These kiosks also enables the user to purchase or rent games. We can’t see it in the Book business where even the kiosk dispenser has failed to catch on.

Sunday, January 04, 2009

Wii TV?


We read that Nintendo is to now launch a TV channel which will be accessed through its successful Wii console. The channel will potentially deliver video on demand to the 18 million of the consoles that are already connected to the Internet and there are reportedly some 40 million households worldwide with a Wii! The channel will also broadcast lifestyle shows, cookery, cartoons and other similar material on a free to view basis.

The games industry is certainly pushing boundaries and has a huge audience base. It is likely the appeal of games will further increase as more editors and user tools for altering the game will become more common. Online appeal is going to continue to increase with gaming communities being focused to specific groups or in community games (collaborative gaming) or even linking networked and console games! Finally, the iPhone and mobile applications will create new experiences and increase network gaming.

To-date the booktrade has given little recognition to the game market but as books become film and film becomes games and visa versa perhaps its time to exercise some of the huge war chest of acquired rights?